Swarmaero Staff Software Engineer, Autonomy at Swarmaero to own and evolve the autonomy stack for swarming UAVs. Lead architectural direction for perception, planning, and control systems onboard swarm vehicles.
Responsibilities
We've built an autonomy stack that already runs on real programs and real hardware, and we designed it to be platform-agnostic from the start. The next step is the one that matters most: scaling it onto our own aircraft to field the largest drone swarm in the world. We're looking for a Software Engineer, Autonomy to own that stack and lead the work.
This is a high-leverage technical role. You'll own the architectural direction for the perception, planning, and control systems running onboard every vehicle in the swarm, and you'll raise the bar for the autonomy engineers building around you.
Own and evolve our autonomy stack, extending proven robotic foundations with agentic AI for onboard reasoning, adaptation, and swarm coordination at scale.
Harden and extend the inter-robot and C2 communication protocols behind tactical swarm decision making on the edge, including under degraded and contested comms.
Revisit and defend the hard technical tradeoffs as we move to aircraft and scale: onboard vs. offboard compute, centralized vs. distributed decision making, determinism vs. adaptability. Some of our current answers carry over. Some won't survive the move to airborne compute and contested comms. You'll decide which.
Take autonomy capability from integration and test into fielded operation, and close the loop from test data back into the stack.
Mentor and technically guide a growing team of robotics engineers.
Write clean, maintainable, and efficient code, and set the standard for what good looks like.
Travel up to 25% of the time for onsite test and integration events.
Qualification
Bachelor's Degree in Computer ScienceStrong networking fundamentals (NATExperience with perception systemsDeep learning experienceITAR requirement
Required
Bachelor's Degree in Computer Science, Software Engineering, or related technical field.
3+ years building soft-real-time embedded systems.
Deep expertise in at least one systems language (Golang, Rust, or C/C++).