31stunion Lead Backend Engineer at 31st Union managing backend engineers and owning the architecture of studio-hosted services and infrastructure. The role includes writing code, leading backend technical decisions, and managing backend incidents.
Responsibilities
Manage backend engineering team: hold regular 1:1s, set goals, give performance feedback, and lead hiring.
Run the backend team's planning: maintain the backlog, estimate work, and set sprint priorities against the online services roadmap.
Set the team's engineering standards for code review, testing, documentation and on-call readiness.
Architecture and Development
Own the architecture of our studio-hosted services and infrastructure, including service boundaries, data models, APIs and deployment topology.
Scope backend work for new game features.
Write and review technical designs for new services and major changes.
Implement and review implementations for proprietary studio backend services.
Releases and Deployment
Align backend roadmap with studio release schedule.
Diagnose, fix and deploy backend hotfixes through the studio hotfix process.
Maintain the continuous integration pipelines and deployment automation for our services.
Qualification
This role is based in our San MateoFluent in C#Strong grasp of distributed systemsGives directRelevant ExperienceKubernetes
Required
31st Union is looking for a Lead Game Services Engineer to lead the team that builds and runs our studio-hosted services. You will manage backend engineers in our US and EU studios, own the architecture of our services and infrastructure, and write code alongside the team. You are the first point of contact for backend technical decisions and backend incidents. This role reports to the Director - Online Services.
This role is based in our San Mateo, California studio and is open to fully remote candidates.
10+ years of server-side development experience, complemented by a Bachelor's degree in Computer Science or a related field, or equivalent experience.
Has led or managed backend engineers on a shipped AAA title, preferably a live-service or competitive multiplayer game.
Fluent in C#, and proficient in Python or Go.
Strong grasp of distributed systems, concurrency and scalable service design.
Hands-on experience with NoSQL databases such as MongoDB or DocumentDB, and with Redis.
Has deployed and operated production services on AWS.
Gives direct, constructive feedback and invites it from others.
Relevant Experience:
Kubernetes, Helm and microservice architectures.
Profiling and optimizing distributed systems, including database queries and service calls.