Gardens Technical Level Designer creates gameplay features and levels in Unreal Engine using Blueprints and/or C++. Prototype, validate, and iterate on interactive world features for multiplayer games.
Responsibilities
A Day In The Life:
Rapidly prototype and validate new gameplay verbs, activities, and environmental interactions in Unreal Engine for online multiplayer.
Build and refine levels using the mechanics and tools you create alongside existing systems, hazards, and enemies.
Playtest with the team to understand how players discover and use these affordances, then refine levels and features to encourage experimentation and memorable moments.
Own the design, implementation, debugging, polish, and maintenance of interactive world features and environmental gameplay toys that offer new choices, challenges, and benefits. Creature and NPC behaviors are outside this role.
Build levels from blockout through delivery, shaping flow, pacing, navigation, and readability across exploration, puzzles, traversal, and encounters.
Create reusable, configurable gameplay components and tools that help designers build and iterate on levels efficiently.
Rapidly prototype and playtest ideas to validate their potential, refine features, and manage scope and complexity.
Collaborate across disciplines to align with design direction, integrate player abilities and creature encounters, and meet technical requirements.
Partner with Engineering to resolve performance issues and ensure reliable multiplayer behavior.
Keep implementations organized and document features and tools so the team can use, tune, and maintain them.
What You’ll Bring:
Qualification
Experience designing systemic puzzlesThis role reports to the Design ManagerAdapt when plans change
Preferred
Experience building reusable level design tools, modular gameplay kits, or procedural workflows in Unreal Engine.
Experience designing systemic puzzles, physics-based interactions, or environmental features that support multiple solutions and emergent multiplayer play.
Experience profiling and optimizing gameplay scripts and level content.
This role reports to the Design Manager.
We believe great games are built by people who care deeply about both the work and one another. Our values guide how we collaborate, solve problems, make decisions, and grow together. They're practical behaviors, not slogans, and they're part of how we hire, give feedback, and support one another every day.