Minerva Senior Design Engineer at Minerva designs and builds user interfaces for AI marketing products using code-first design. Owns product experience from concept to shipped software.
Responsibilities
An agent can build a segment in minutes. A marketer still has to understand it, trust it and put budget behind it. Getting them there is an interface problem, and it's this job.
Minerva's agents handle a marketing team's most data-heavy work. What reaches the customer is a screen. That screen has to make complex data feel simple. It also has to make the output trustworthy, and good enough to use, so that it leads to a result.
A design engineer here doesn't sit between design and engineering. You own the quality of the product experience from concept to shipped software, and you use code as the design medium. The distinction is ownership, not skill overlap.
This is a senior individual contributor seat on the product engineering team.
Make complex data legible. Design and build the surfaces where marketers work with data on hundreds of millions of consumers. Understanding an audience should take seconds, not a data team.
Turn agent output into a decision. Decide how segments, models and measurement are shown and explained, so a marketer trusts them, enjoys using them and puts them in market.
Design in code. Prototype what a static mock can't express, like motion, keyboard flows and work an agent is still doing. Take the strongest version to production yourself.
Make the cost call. Decide when an animation earns its place, and when a component is a one-off versus a primitive the team builds on.
Own the design system. Build and maintain the components and patterns product engineering ships with, so every surface feels like the same product.
Own it after launch. You're accountable for how a surface feels in a customer's hands, not how it looked in review.
Taste. This is the hardest one to write a bullet for, so we'll just say it: your work shows it. Sometimes it's restraint. Sometimes it's making dull data fun, getting clarity out of a user, or showing what a product does without giving away how.
Opinions you can defend. Your reasons come from first principles that matter to the person using the product, not from a model's suggestion.