Insomniac Narrative Coordinator supports game narrative by organizing story assets and assisting writers. Responsible for dialogue pipeline, script preparation, localization coordination, and documentation.
Responsibilities
Creates and oversees writing infrastructure by organizing directories and subdirectories for scripts and reference materials.
Prepares scripts, videos, communiques, and other materials needed for voice-over (VO) sessions.
Shares responsibility for emergent dialogue pipeline by working closely with programmers and narrative designers, creating, and modifying rule sets to trigger dialogue, and tuning frequency to address feedback.
Maintains dialogue scope documentation and assists Project Management in scheduling writers.
Works with Dialogue Supervisor on casting process and actor schedules; ensures all script lines are ready for recording.
Ensures all lines have appropriate metadata tags so dialogue assets can be easily categorized and organized for localization.
Partners with Localization Project Management to define and track deliverables for timely handoff.
Works with writers to determine appropriate timing for implementation and review of dialogue based on project milestones/requirements.
Works with writers and narrative designers to fix in-game dialogue issues.
Provides writing support as needed, including first draft dialogue.
Participates in peer review of scripts and writer’s room sessions for brainstorming, story development, and narrative problem solving.
Responsible for game and franchise continuity, reports issues as needed and works with appropriate parties to rectify.
Qualification
Other duties may be assignedExperience in a bug databaseand prioritize tasks
Required
Partners with Cinematics Project Management to assist in performance capture preparations.
Attends story and design meetings to stay current on project status.
Remains abreast of design changes that require script updates, rewrites, and down-stream production plans
Other duties may be assigned
This job has no supervisory responsibilities
Ability to solve practical problems and deal with a variety of concrete variables in situations where only limited standardization exists. Ability to interpret a variety of instructions furnished in written, oral, diagram, or schedule form.
Knowledgeable with MS office (especially Excel), familiarity with Final Draft and/or other screenwriting programs. Knowledgeable about game-making, pipelines, etc. experience in AAA environments a plus.
Experience in a bug database, or QA (Quality Assurance) a plus.
Must be able to build and maintain close rapport with other departments and remain flexible and ready to change priorities at a rapid pace.
Must have strong verbal and written communication skills, ability to correctly create
and prioritize tasks.
Adept at learning new and proprietary tools and procedures. Sets a good example as a