Komodo Health Staff Product Designer at Komodo Health responsible for encoding the design language into tools and skills used by all builders. Designs complex AI product interfaces that show reasoning, citations, and user corrections.
Responsibilities
Komodo Health's AI Platform and Services organization builds the platform every AI product at Komodo runs on: agent infrastructure, evals, data context, and the surfaces customers touch. Small pods build on shared primitives and ship in weeks.
Prototypes are how ideas move here. PMs, engineers, and forward deployed teams build them with modern tools, and they get shared constantly: in reviews, in Slack threads, and in front of customers. That changes what design is. Far more gets built than any design team could draw or review, and most of it is made by people who aren't designers. Without design built in, it drifts: one-off colors, off-scale type, a fourth version of the same modal. Reviewing every prototype doesn't scale, and it shouldn't have to.
This seat is the answer. You will encode Komodo's design language, taste, and patterns into the skills and tools everyone builds with, so every prototype and product looks and feels great, often without its builder knowing a system is doing the work. You will also design our hardest problems yourself, starting with what a product should look like when the software reasons: how it shows its work, cites its sources, and lets a person check and correct it.
This is one seat with reach across everything we build. Staff here means every builder starts from your skills and tools.
Looking back on your first 12 months at Komodo Health, you will have...
Put Komodo's design language on record (principles, type, color, motion, voice, and core patterns) and encoded it in skills and tools every builder uses by default, for prototypes and products alike.
Made the right output the easy one. Prototypes built without a designer in the room look and feel like Komodo, and the suite meets a quality bar you set, scored on every release the way we score AI output with evals.
Designed and shipped the interaction patterns for agentic work (plans, progress, sources, confidence, and correction) in our flagship and at least one other product, with measured gains in task success or adoption.
Designed and prototyped at least two flagship experiences yourself, and taken them from concept to GA.
Own the design language. Decide how Komodo products look, feel, and read, and write it down in a form both people and AI follow.
Encode taste into skills and tools. Build and maintain the skills, components, and templates people reach for when they work with AI. Treat them as a product: versioned, measured, and fixed when output drifts.
Design the hardest problems yourself. AI interfaces, dense analytic workflows, and new products. Prototype with AI tools, and use Figma when it is the faster tool.