Saronic Motion Designer at Saronic creating high-end 2D and 3D motion graphics to communicate complex autonomy and maritime technology. Own projects end-to-end and help define motion design standards across the company.
Responsibilities
Motion Design and Animation
Concept and create high-end 2D and 3D motion graphics, title sequences, kinetic typography, and animated explainers for product, brand, and mission storytelling.
Design and animate UI and data-driven sequences, including HUDs, maps, telemetry, and interface walkthroughs, that look real and communicate quickly.
Integrate renders and CG assets from the 3D/Visualization team into finished motion pieces, collaborating on look development, lighting, and camera language.
Creative Direction and Visual Language
Develop style frames, storyboards, and animatics to pitch and align on direction before production.
Define and maintain Saronic's motion system: timing, easing, transitions, typography in motion, templates, and reusable assets, so every team can move faster without losing quality.
As part of Brand Design, make sure motion feels native to Saronic's identity across every channel, and extend the brand system (type, color, grid, tone) into time-based work.
Raise the bar for the team through critique, mentorship, and sharing new techniques and tools.
Production and Delivery
Own projects end to end, from brief to final delivery, balancing craft with tight timelines and multiple concurrent requests.
Qualification
Experience building motion systemsComfort with fast-movingExperience in defenseExperience with Lottie and RiveExperience with HoudiniSound design and music editing skillsFamiliarity with maritimePhysical Demands
Required
5+ years of professional motion design experience in-house, at a studio, or equivalent, with a portfolio that shows exceptional craft, taste, and range (a reel is required).
Mastery of Adobe After Effects and Premiere Pro, plus strong fundamentals in design, typography, composition, color, and timing.
Working proficiency in 3D and real-time tools (Cinema 4D, Blender, or Unreal Engine) with a production renderer such as Redshift, Octane, or Cycles.
Strong compositing skills in After Effects, including multipass CG renders, EXR workflows, and color-managed pipelines (ACES/OCIO).
Experience designing UI/HUD/data-visualization motion and sci-fi-grade interfaces.
Experience building motion systems, templates, and guidelines for a team.
Proven ability to take a concept from idea through style frames to polished final delivery with minimal oversight.
Experience making complex technical or product ideas simple and compelling.
Strong storytelling instincts and the ability to explain and defend creative decisions.
Excellent communication and collaboration skills, with a track record of working with cross-functional partners.
Comfort with fast-moving, ambiguous environments and shifting priorities.
Ability to work on-site and travel occasionally for events, shoots, and demos.
Preferred
Experience in defense, aerospace, robotics, autonomy, or other deep-tech companies.
Experience with Lottie and Rive, especially Rive for interactive UI and product motion.
Experience with TouchDesigner for interactive and experimental work, such as conference experiences and physical installations.
Experience with Houdini, Nuke, DaVinci Resolve, or Figma (including Figma-to-motion workflows).
Sound design and music editing skills, or experience directing audio.
Familiarity with maritime, naval, or DoD/military industry environments.
Physical Demands
Prolonged periods of sitting at a desk and working on a computer