persona.ai Animator responsible for rigging and animating humanoid robots, including motion capture cleanup and retargeting. Collaborate with motion control and software teams to enhance robot motion appeal and feasibility.
Responsibilities
Persona AI is developing and commercializing rugged, multi-purpose humanoid robots that perform real work. Persona’s founding team has a decades-long history in humanoid robotics, bionics, and product development delivering robust hardware that has touched the stars, worked miles below the surface of the ocean, roamed Disney Parks, and has even been featured on a US postage stamp.
We are looking for Character Animators who show a strong understanding of appeal, weight, locomotion as well as entertainment, specifically for human or humanoid motion. In short, we need someone who can turn capable robots into helpful creatures that humans will want to work with and around.
What You Will Be Doing
Shape the way our robots move in the real world: animate reference gaits, idle motions and interactions for our robotic personas.
Rigging and animation of Persona robots.
Motion capture, cleanup and retargeting of motion data to Persona robots.
Advise the motion controls team with the goal of increasing the appeal of the robot and avoiding the uncanny valley.
Work with the motion control team to ensure feasibility of the animations and realize them on the physical robot.
Work with the software team to develop tools and plugins for animation of physical characters.
What We Are Looking For:
Background in character animation for games or film, and excitement about seeing your animations come to life in the real world.
Proficient in Blender, Maya or 3ds Max.
Qualification
Proficient in BlenderFamiliar with motion capture
Required
Background in character animation for games or film
Proficient in Blender, Maya, or 3ds Max
Proficient in rigging and animation with joint and inverse kinematics constraints
Able to animate appealing and believable motions while remaining physically plausible