Insomniac Senior Mission Designer (contract) at Insomniac responsible for design, implementation, and polish of open world or linear missions. Collaborate with multidisciplinary teams to integrate gameplay, narrative, and combat.
Responsibilities
Responsible for the design, implementation, iteration, and polish of one or more open world or linear missions.
Works under the direction of a Mission Director and Game Director to adapt initial Creative Briefs into full missions. Continuously aligns Mission work with directional feedback or changes.
Collaborates with a multi-disciplinary pod to create an initial creative pitch, build the full mission layout, and integrate combat, gameplay, and narrative into a full Mission experience.
Learns and uses internal proprietary tools for 3D layout work and technical scripting.
Drives quality and iteration on assigned work, by gathering and responding to feedback proactively. Iterates on all aspects of mission design throughout production to reach high levels of polish in execution.
Collaborates with the combat team to create compelling combat encounters through use of layout, enemy composition, and scripting.
Works closely with a writer and the narrative team to integrate the larger narrative into the mission, create narrative moments directly in gameplay, and create compelling narrative for the mission itself.
Works closely with Environment Artists to ensure layout and mission construction meets the constraints and quality targets of both departments.
Prototypes novel gameplay mechanics or sequences as needed. Collaborates directly with Gameplay Programmers to create mission-specific gameplay when needed.
Communicates regularly with Development Managers, their Mission pod, and the rest of the game team to broadcast Mission status, major changes, and dependencies. Creates Mission documentation as needed to build understanding and buy-in across the team.
Addresses bugs and gameplay issues to assure a stable and polished product. Proactively keeps all assigned missions in a playable state at each stage of development.
Iterates and improves on areas like player comprehension, narrative clarity, gameplay tutorials, difficulty, and accessibility to ensure that mission work is understandable and playable throughout development.
Qualification
Creates a safeExpertise in 3D block outStrong skills in written
Required
Creates a safe, supportive, and creative work environment that exemplifies our studio values.
Other creative or production duties that pertain to mission design as needed.
Five or more years of professional game design experience, with at least one shipped title as a Level or Mission Designer. Experience in Mission / Level Design in 3rd Person games preferred.
Proven expertise in level / mission development from initial pitch to ship.
Expertise in 3D block out, composition, and flow, using software such as Maya or game engines.
High proficiency with modern game engines, such as Unreal or proprietary engines. Proven experience in scripting and prototyping directly.
Strong skills in written, verbal, and visual communication across disciplines.
Intermediate knowledge and experience with level editing tools and scripting (Unreal Engine, Unity, or similar editors).
Intermediate knowledge of Maya or other major 3D modeling programs.
Adobe Illustrator experience and UE4 Blueprint scripting skills are a plus.
Working knowledge of Microsoft Office Suite.
Individual must have very good interpersonal skills and the ability to communicate effectively with team members and other developers.