Roblox Engineering Manager role leading the Engine UI team responsible for core UI systems in the Roblox engine. Own the roadmap and execution of UI capabilities across multiple platforms ensuring performance and quality.
Responsibilities
Lead and grow a team of C++ engineers building the engine’s core UI systems: layout, text and typography, styling, and 2D rendering and effects
Own the Engine UI roadmap and its execution, balancing new creator-facing capabilities with performance, stability, and timely fixes for creator-reported bugs
Guide the design and review of the public APIs that expose UI capability to Luau, our fast, Lua-derived scripting language that powers user-generated creation
Set a performance-first bar so UI stays fast on everything from low-end phones to 8K monitors, using profiling data to drive decisions
Partner with the Roblox App, Studio, Rendering, and Localization teams, as well as product and design, all of whom build on the same UI engine
Work directly with our creator community to understand their needs and help them achieve their creative vision
Recruit, mentor, and develop engineers from early career to senior, and build a culture of ownership and high engineering standards
Have fun learning what makes Roblox an amazing platform and place to work, while contributing to industry-leading technologies
Qualification
Strong systems-level C++ judgmentAnnual Salary Range$293Lua experience
Required
8+ years of professional software development experience, primarily in C++, including 5+ years managing engineering teams
Strong systems-level C++ judgment: 3D math, templates, and memory management are tools for writing high-performance code, and you use profilers and data to find bottlenecks and measure impact
A track record of hiring and growing engineers, and of leading a team through multi-quarter technical projects
Experience building or leading work on UI frameworks, browser/layout engines, or game engines, for example WebKit, Chromium/Blink, Gecko, Unreal, Unity, UIKit, the Android UI framework, Qt, or Yoga
Shipped APIs and tools that developers of varying disciplines, such as engineers, game designers, and UI designers, find intuitive
Clear communication of technical trade-offs and project status to engineers, partner teams, and leadership
Experience shipping on constrained platforms such as mobile devices or game consoles (preferred)High standards for design rigor, edge-case handling, and automated testingExperience with Lua/Luau, text shaping and localization (such as HarfBuzz, FreeType, or right-to-left text), or graphics APIs such as Vulkan, Metal, or DirectX is a plus
For roles that are based at our headquarters in San Mateo, CA: The starting base pay for this position is as shown below. The actual base pay is dependent upon a variety of job-related factors such as professional background, training, work experience, location, business needs and market demand. Therefore, in some circumstances, the actual salary could fall outside of this expected range. This pay range is subject to change and may be modified in the future. All full-time employees are also eligible for equity compensation and for benefits as described on this page.
Annual Salary Range
$293,800—$343,340 USD
Roles that are based in an office are onsite Tuesday, Wednesday, and Thursday, with optional presence on Monday and Friday (unless otherwise noted).
Roblox provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws. Roblox also provides reasonable accommodations to candidates with qualifying disabilities or religious beliefs during the recruiting process.