Roblox Principal Engineer on the Builder Tools team developing interactive, developer-facing tools and reusable tooling frameworks for Roblox Studio. Responsible for defining architecture, implementing frameworks, and mentoring team members.
Responsibilities
Work on various interactive tools for Roblox game developers
Define architecture and implement reusable tooling frameworks
Work with UX designers and Product Manager to come up with most optimal and ergonomic solutions
Design and execute on the architecture and technical direction that will be the future of our application
Own and deliver complex technical projects from the planning stage through execution
Work cross functionally, across teams and technology platforms
Mentor team members helping them improve their professional skills and expertise
Design, develop, and implement technological practices, patterns, and strategies
Participate in building the world's best professional application for massively multiplayer game development
Qualification
Bachelor's degree in Computer ScienceA passion for end-user experienceExperience in making developer-Annual Salary Range$345For US based roles only
Required
8+ years in developing and deploying top of the line user-facing applications
Bachelor's degree in Computer Science, or a similar technical field (or related work experience)
3+ years of experience with C++ or another lower-level language
A passion for end-user experience
Experience with UI frameworks like React, Cocoa, WPF, or others is a plus
Experience in making developer-, engineer- or artist-facing tools, such as game development tooling, CADs, 3D editors, design tools is a big plus.
For roles that are based at our headquarters in San Mateo, CA: The starting base pay for this position is as shown below. The actual base pay is dependent upon a variety of job-related factors such as professional background, training, work experience, location, business needs and market demand. Therefore, in some circumstances, the actual salary could fall outside of this expected range. This pay range is subject to change and may be modified in the future. All full-time employees are also eligible for equity compensation and for benefits as described on this page.
Annual Salary Range
$345,040—$399,420 USD
Roles that are based in an office are onsite Tuesday, Wednesday, and Thursday, with optional presence on Monday and Friday (unless otherwise noted).
Roblox provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws. Roblox also provides reasonable accommodations to candidates with qualifying disabilities or religious beliefs during the recruiting process.
For US based roles only, please note the Company may not be able to employ candidates for this role who have United States work authorization related to certain U.S. visa categories, or support future H-1B sponsorship at this time.
Preferred
Experience with UI frameworks like React, Cocoa, WPF, or others
Experience in making developer-, engineer- or artist-facing tools, such as game development tooling, CADs, 3D editors, design tools