Roblox Principal Engine Programmer - Systems (C++) at Roblox focusing on game networking and real-time communication. Responsible for developing and optimizing network stack and systems-level C++ programming.
Responsibilities
Lead engineers with 8+ years of industry experience
Understand the game networking with a passion for working with open source
Be experienced with asset loading, rendering, and networking coming from a Game Engine/Studio. (Desirable)
Be an amazing systems-level C++ programmer and be fascinated by the actual work the CPU does when you use smart pointers, templates, virtual functions, and blocks of memory, both structured and raw
Have a keen to each millisecond of the network exchanges: You know where the time goes and how to reduce the waste
Understand what happens on the operating system level when certain code is completed
Qualification
Annual Salary RangeExperience with asset loading
Required
Worked on a powerful user-space network stack, solving problems related to scale, performance, latency, and throughput in client/server environments.
Worked on a very large multithreaded distributed system that connects millions of users worldwide.
Worked on all the devices Roblox supports - from desktop clients to mobile phone clients to console clients
Worked on a game engine and understand how a game engine works
A software engineer with 8+ years of experience with Game networking coming from a Game Engine/Studio
A deep understanding of Network Stack with a passion for working with open source
Strong systems-level C++ programming experience and fascinated by the actual work the CPU does when you use smart pointers, templates, virtual functions, and blocks of memory, both structured and raw
Experience with Linux networking and have a good understanding of common network protocols
Keen to each millisecond of the network exchanges: You know where the time goes and how to reduce the waste
Understanding of what happens on the operating systems level when certain code is completed
For roles that are based at our headquarters in San Mateo, CA: The starting base pay for this position is as shown below. The actual base pay is dependent upon a variety of job-related factors such as professional background, training, work experience, location, business needs and market demand. Therefore, in some circumstances, the actual salary could fall outside of this expected range. This pay range is subject to change and may be modified in the future. All full-time employees are also eligible for equity compensation and for benefits as described on this page.
Annual Salary Range
Preferred
Experience with asset loading, rendering, and networking from a Game Engine/Studio