2k Lead Designer role at 31st Union to lead a feature team on gameplay pillars and ensure design rigor. Responsible for managing designers, setting sprint objectives, and cross-functional communication.
Responsibilities
Lead a feature team by setting scope, approach and design objectives that meet our overall game goals
Manage other designers by giving them support, growth and actionable feedback on both what they work on and how they work
Define and set sprint and milestone objectives for your team - including appropriate tradeoffs, costs, and the right areas of work to focus on
Evaluate and diagnose work to find improvements and opportunities for improvement - along with plans of how to get there
Work cross-functionally within and outside of your team to communicate and align on the work, tradeoffs and dependencies. Radiate changes across the organization
Maintain and enforce good executional standards and practices for scripting and design execution - including in-engine and documentation
What Will Make You a Great Fit:
8+ years of professional game design experience, including at least 1 year managing, mentoring, and maintaining accountability for multiple designers within a feature team or area on a AAA development team.
Background in shaping and building a live-service game or major live-service systems from development through launch.
Proven experience designing and leading multiplayer features that touch multiple systems and need strong integration - such as game mode, characters, economy, progression, etc.
Theory-crafting skillset & past experience designing for depth and multiplayer gameplay.
Deep understanding of the various components (UI, Art, Engineering, Audio, VFX, etc.) to ensure gameplay is cohesive and integrated
Qualification
Required
We’re looking for a Lead Designer to join our team and help us shape the future of online multiplayer gaming. This role will be a key leader on one of our major gameplay pillars to lead the team on day-to-day work, where you will help the vision come to life, align the team around gameplay objectives and ensure how we design meets a high bar of rigor. You have proven expertise in leading mechanics and systems-based teams and features, developing people and building buy-in through strong working relationships across disciplines to bring things into reality. If you have a passion and drive to bring out the best in others, build teams and shepherd a great experience for players, we’d like to hear from you.