Bjakcareer Interaction Designer focused on detailed mechanics of user interactions with ActAI's AI-driven product. Design micro-level interaction states and human-in-the-loop controls for AI workflows.
Responsibilities
This role is focused on HCI interaction design: how users give input, receive feedback, supervise AI actions, correct mistakes, and maintain agency over AI-driven workflows.
There are no established playbooks for interaction design in proactive AI products. You will help define new patterns from the ground up.
Design detailed interaction models for AI-driven flows, including how users initiate, monitor, pause, correct, and complete multi-step tasks.
Define interaction states for AI interfaces: idle, thinking, acting, waiting, uncertain, interrupted, failed, and recovered.
Design human-in-the-loop controls - how users review AI decisions, override actions, and stay informed without micromanaging.
Create interaction patterns for delegation, approval, correction, escalation, reversibility, and recovery.
Create detailed interaction specifications, annotated flows, and prototypes for engineering handoff.
Work with product and ML teams to translate system capabilities and constraints into usable interaction patterns.
Test interaction designs with real users to identify where AI behavior creates confusion, distrust, or friction.
Contribute to a shared library of HCI interaction patterns that can be reused across the product.
What You Will Need
Experience as an interaction designer or senior UX designer with strong interaction design depth.
Qualification
Clear understanding of HCI principles
Required
Experience as an interaction designer or senior UX designer with strong interaction design depth
Ability to design at the micro level - states, transitions, edge cases, and failure handling
Strong prototyping skills in Figma or equivalent tools
Systematic thinking - able to map complex AI behavior into coherent user-facing interaction logic
Clear understanding of HCI principles: user control, transparency, feedback, and graceful recovery
Experience working closely with engineers to ensure interactions are implemented as designed
Comfort designing for systems where output is non-deterministic and behavior can vary across sessions
Strong judgment on when users should be guided, interrupted, asked for confirmation, or left alone