Roblox Product Designer at Roblox to shape and scale next-generation internal tool ecosystems with AI-assisted workflows. Lead end-to-end UX for core productivity and collaboration surfaces, pioneering agentic UX for LLM-powered workflows.
Responsibilities
Transform the Builder experience: Lead end-to-end UX for core productivity and collaboration surfaces, removing friction from day-to-day workflows.
Unify the ecosystem: Transform how discrete internal tools come together into one cohesive platform — connecting work tracking, growth and performance, and knowledge discovery into everyday workflows.
Pioneer agentic UX: Define new interaction patterns for LLM-powered, agentic workflows — designing the handoff between Builder intent and AI execution, and the trust, control, and proactive insight that make it work.
Bridge design and engineering: Partner with product leaders, engineering, and data scientists, navigating complex technical and data constraints while consistently upleveling experience quality and design integrity.
Set the craft bar: Own high-visibility dashboards and leadership-facing experiences, turning dense operational signals into clear, actionable insight.
Qualification
Domain expertise in data analyticsAI/LLM design experienceExpert command of modern design stacksAn obsessive dedication to craftAnnual Salary Range$176For US based roles only
Required
4+ years of product design experience solving complex, systems-level problems in highly technical enterprise environments.
Domain expertise in data analytics, enterprise ecosystems, internal productivity platforms, or developer tooling — comfort translating organizational workflows and data primitives into unified, self-service experiences.
AI/LLM design experience: defining interfaces for agentic workflows, Work Intelligence platforms, or intelligent automation, with a grasp of user trust, proactive insight, and control.
Expert command of modern design stacks: high fluency in complex Figma environments and AI-augmented workflows used as a force multiplier for iteration and craft.
An obsessive dedication to craft: every pixel matters, and you refine until the experience feels inevitable and effortless.
Strong cross-functional collaboration across large-scale, ambiguous initiatives spanning multiple teams from concept through launch.
For roles that are based at our headquarters in San Mateo, CA: The starting base pay for this position is as shown below. The actual base pay is dependent upon a variety of job-related factors such as professional background, training, work experience, location, business needs and market demand. Therefore, in some circumstances, the actual salary could fall outside of this expected range. This pay range is subject to change and may be modified in the future. All full-time employees are also eligible for equity compensation and for benefits as described on this page.
Annual Salary Range
$176,940—$214,710 USD
Roles that are based in an office are onsite Tuesday, Wednesday, and Thursday, with optional presence on Monday and Friday (unless otherwise noted).
Roblox provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws. Roblox also provides reasonable accommodations to candidates with qualifying disabilities or religious beliefs during the recruiting process.
For US based roles only, please note the Company may not be able to employ candidates for this role who have United States work authorization related to certain U.S. visa categories, or support future H-1B sponsorship at this time.