Insomniac XDev Props Intern at Insomniac Games to support creation of game-ready props and materials with external art partners. Create briefs, review assets, and collaborate to maintain artistic style and technical standards.
Responsibilities
Create comprehensive briefs using images and text to communicate asset requirements to external art vendors, with guidance from the X-Dev Props Manager.
Review assets from external partners, including 3D Models, Textures, Materials, UVs, and provide clear, actionable feedback throughout production.
Support the development and optimization of props during key production stages, including high/low poly, material/textures, and final delivery phases.
Help guide external vendors in creating props, including hard surface assets and materials, under the direction of the X-Dev Props Manager, Art Director, and Lead Artists.
Collaborate with artists to ensure block-out proxy models and reference images are available for X-Dev Props work with external partners.
Apply art tools and best practices using Maya, Substance Painter/Designer, Zbrush, Photoshop to support asset development and review.
Help maintain a consistent artistic style across assets while following direction from the Art Director and Lead Artists.
Gain practical experience with external art production, asset optimization, and communicating technical and artistic feedback throughout game development.
Qualification
Strong skills in modelingExperience with ZBrushAbility to review 3D assetsAbility to solve practical problemsFoundational mathematical skillsWillingness to receive direction
Required
Strong skills in modeling, baking and UV layout using Maya, Max, or equivalent.
Strong skills in texture and material creation using Photoshop, Substance Painter, Substance Designer.
Experience with ZBrush.
Ability to review 3D assets, identify areas for improvement, and communicate clear, actionable feedback.
Strong written and verbal communication skills, including the ability to interpret technical information, prepare documentation, and present ideas clearly.
Strong organizational and time management skills, with the ability to prioritize tasks, manage multiple assignments, and meet deadlines.
Ability to solve practical problems, follow written and verbal instructions, and collaborate effectively with artists and external partners.
Foundational mathematical skills, including percentages, proportions, basic algebra, and geometry.
Willingness to receive direction, incorporate feedback, and work closely with a team.
Experience with vehicles and weapons is a plus.
Students with expected graduation between May 2026 and December 2029 from an accredited university. Undergraduate
Able to work during one of the following periods: May 17th - August 6th or June 14th - September 3rd. Relocation assistance is available for eligible candidates.