Insomniac Environment Art Intern at Insomniac Games creates concept artwork supporting AAA video game production. The role involves collaborating with the Concept Team and applying artistic principles to develop visual concepts for game assets.
Responsibilities
Collaborate with our internal Concept Team to create concept artwork that supports game production, including thumbnails and sketches, reference sheets, paint-overs, callout sheets, and production paintings.
Develop visual concepts for characters, creatures, environments, props and other assets that help communicate creative ideas and guide production.
Apply artistic principles such as design, perspective, composition, color theory, lighting, anatomy, detail distribution, and visual balance to create clear and effective artwork.
Translate imaginative ideas into visual explanations that inspire and inform the game development pipeline.
Create content that supports artistic direction and helps define “quality targets” for game assets and environments.
Collaborate with Art Director(s), artists, and other team members to refine concepts and achieve established visual targets.
Apply 2D art skills while exploring opportunities to incorporate 3D techniques into concept development.
Participate in development meetings to learn how cross-functional teams collaborate to create and launch AAA games.
Work closely with mentor(s) to develop technical skills, artistic sensibilities, and an understanding of professional concept art workflows.
Manage assigned projects and deadlines while incorporating feedback and learning new techniques throughout the production process.
Qualification
Ability to apply designCreative problem-solving skillsA self-motivatedPassion for video games and art3D experience is a strong plusPython skillsPrevious experience with Maya
Required
Currently pursuing a Bachelor’s degree in a related field at an accredited university.
Strong 2D artistic skills and an understanding of foundational art principles.
Ability to apply design, perspective, composition, color theory, lighting, anatomy, detail distribution, and visual balance to concept artwork.
Creative problem-solving skills, with the ability to translate ideas into visual concepts that support game development.
Strong communication and collaboration skills, with a willingness to receive direction, incorporate feedback, and work closely with a team.
A self-motivated, creative, and responsible approach to learning and completing assigned work.
Ability to manage tasks and meet deadlines in a collaborative production environment.
Passion for video games and art, with an interest in learning how concept art contributes to AAA game development.
3D experience is a strong plus.
Students with expected graduation between May 2026 and December 2029 from an accredited university. Undergraduate
Able to work during one of the following periods: May 17th - August 6th or June 14th - September 3rd. Relocation assistance is available for eligible candidates.
Must be available for the entire 12-week internship period.