1x Staff Graphics Engineer leads development of graphics and immersive rendering systems for 1X's VR teleoperation platform. Responsible for building low-latency video/audio transport and operator interfaces for humanoid robot control.
Responsibilities
Design and deliver high-performance, low-latency graphics pipelines for VR teleoperation
Build immersive visualization apps using camera feeds, depth data, haptics, audio, and robot sensor information
Improve rendering performance, responsiveness, and reliability across GPU, CPU, and networking systems
Partner with software, operator, and technician teams to integrate live robot data into operator interfaces
Establish scalable graphics architecture and engineering best practices for teleoperation platform
Qualification
Required
Deep expertise in real-time graphics programming and rendering optimization
Strong systems thinking balancing graphics performance, latency, and user experience
Excellent C++ engineering skills with experience building performance-critical software
Experience especially on mobile or VR platforms
Strong cross-functional collaboration skills
Preferred
Experience streaming high-bandwidth low-latency realtime data at scale, such as realtime camera video, LiDAR, depth sensors, occupancy maps, or other realtime data.
Experience developing VR or mixed reality applications using OpenXR, Unreal Engine, Unity, or similar platforms.
Experience building visualization systems for robotics, autonomous vehicles, simulation, VR, or digital twins.
Team members at 1X who thrive here are builders. They move fast, own their work completely, and treat time like it’s the one thing you can’t get back - because it is. They say what they mean, finish what they start, and hold themselves to a standard before anyone has to ask. We push each other to be better, and we do it with honesty and respect.