Gardens Gameplay Engineer at Gardens Interactive responsible for implementing gameplay mechanics using Unreal Engine C++ and Blueprints. Collaborate closely with design and production teams to create immersive multiplayer experiences.
Responsibilities
Own the technical architecture and implementation of multiple gameplay features across the game, partnering closely with design and production to achieve creative intent and balance development prioritization.
Advocate for excellence in tactile, immersive game feel across the project and the studio.
Collaborate closely with design, art and animation to align with game vision and provide technical expertise and perspective on decisions and alternatives.
Contribute to the stability of the game by proactively assisting in the identification and triage of issues in game systems, collaborating on solutions, and identifying and reducing friction in the development process.
What You’ll Bring:
5+ years of experience building game mechanics across one or more projects.
Deep expertise in Unreal’s gameplay frameworks, including character/camera controllers, behavior trees, Blackboard and the Gameplay Ability System.
Solid understanding of Unreal’s multiplayer framework, including replication RPCs, and the ability to incorporate the implications of a networked multiplayer environment into feature implementation.
Clear communication, strong collaboration, and the judgment to work independently, recognize constraints, and seek support when needed.
We believe great games are built by people who care deeply about both the work and one another. Our values guide how we collaborate, solve problems, make decisions, and grow together. They're practical behaviors, not slogans, and they're part of how we hire, give feedback, and support one another every day.
We're looking for teammates who are excited to:
Stay curious and ask thoughtful questions.
Qualification
Clear communication skills
Required
5+ years of experience building game mechanics
Deep expertise in Unreal’s gameplay frameworks including character/camera controllers, behavior trees, Blackboard, and Gameplay Ability System
Solid understanding of Unreal’s multiplayer framework including replication RPCs
Clear communication skills
Preferred
Previous experience on shipped multiplayer titles using Unreal Engine.
Prior experience owning the decision-making and implementation of significant portions of control/camera systems, NPC AI/behavior, combat or ability/action features in a multiplayer context.
Experience profiling and optimizing gameplay systems for large-scale content.