Roblox Senior/Principal Product Manager at Roblox leading video generation for Roblox Reality. Responsible for strategy, launch, and creator control surfaces for real-time video generation.
Responsibilities
Build a vision and strategy for real-time video generation that delights creators and players and leads to industry-defining innovation in world models.
Own the launch to our community — from lab demo, to creator early access, to scaled platform capability — and earn the trust of a community with real concerns about AI in creation by shipping in the open and proving the model serves them.
Define the creator control surface: how creators condition, direct, and constrain the model so their game rules, art direction, and systems are never overridden.
Deeply understand the model capabilities our creators need — temporal coherence, multiplayer consistency, avatar fidelity, prompt and style adherence — and shape the research roadmap against them.
Develop comprehensive evaluation for our models, combining automated metrics with creator and player feedback, and own the quality, latency, and cost curve with research and infrastructure so this scales affordably.
Work across the company — with engine, rendering, creator, safety, and economy — to make generated pixels safe, age-appropriate, and a core part of gameplay.
Manage from vision through the product life cycle, prioritizing by working with creators and analyzing how our model is used, while providing insights to non-technical audiences and holding your own with world-class AI researchers.
Qualification
A track record of solving hard problemsProven experience buildingExperience productizing researchAnnual Salary Range$330
Required
A track record of solving hard problems.
Proven experience building, shipping, or supporting generative media products — video, image, or world models — or real-time rendering and graphics technology at scale.
Experience productizing research: turning model capabilities into product and product signal back into research priorities, with fluency in the tradeoffs that define this space — quality, latency, inference cost, and compute.
A deep understanding of the product life cycle and a history of collaborating with engineering teams and other stakeholders to deliver complex technical products on time.
Experience shipping to large consumer or creator communities, ideally in gaming, UGC platforms, or creative tools.
A Masters degree or equivalent experience in Computer Science, Computer Engineering, Computer Graphics, 3D Animation, or Games Production, or a similar technical field.
Passion for driving user-centric product decisions with an inclusive and strategic mindset, comfort in a fast-moving and ambiguous environment, and a high degree of independent drive.
For roles that are based at our headquarters in San Mateo, CA: The starting base pay for this position is as shown below. The actual base pay is dependent upon a variety of job-related factors such as professional background, training, work experience, location, business needs and market demand. Therefore, in some circumstances, the actual salary could fall outside of this expected range. This pay range is subject to change and may be modified in the future. All full-time employees are also eligible for equity compensation and for benefits as described on this page.
Annual Salary Range
$330,950—$383,120 USD
Roles that are based in an office are onsite Tuesday, Wednesday, and Thursday, with optional presence on Monday and Friday (unless otherwise noted).
Roblox provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws. Roblox also provides reasonable accommodations to candidates with qualifying disabilities or religious beliefs during the recruiting process.