Regent Mechanical Engineering Co-Op at Regent designing mechanical parts in CAD and supporting release for production Seaglider vehicles. Contribute iterative design work on early concept vehicles and support manufacturing and integration.
Responsibilities
REGENT's mechanical team is in the middle of a defining stretch of work: carrying Squire, our production Seaglider, through a full design and release cycle, while simultaneously shaping Viceroy from early concept into preliminary design. As a Mechanical Engineering Co-Op, you'll be dropped right into both efforts — designing parts in CAD, producing drawings, and supporting release on a vehicle headed toward production, while also contributing iterative design work on a program that's still taking shape. This isn't an adjacent, watch-and-learn co-op experience; you'll be trusted with real parts, real drawings, and real ownership from day one.
You'll join Hardware Engineering's Mechanical team, helping take Squire from prototype to production. The fast-moving team values sound judgment in early design and disciplined production execution. If you have a foundation in mechanical design and assembly complexity and want ownership of flight hardware bound for the water, this role could shape your education or launch a career building Seagliders that will reinvent coastal transportation.
Design and Release Squire Hardware: You'll design mechanical parts in CAD and carry them through release, stepping into a production cycle where your drawings become real hardware on REGENT's Seaglider platform. It's the kind of direct contribution that goes well beyond a typical co-op assignment.
Help Shape Viceroy From Concept Forward: You'll jump into Viceroy while it's still being defined, doing the iterative CAD work that shapes a vehicle's geometry before anything is locked in. Bring solid engineering instincts and your early ideas will hold up, not get reworked from scratch.
Draft With Precision: A large part of your time will go toward engineering drawings and tolerancing, turning design intent into documentation our team and manufacturing partners can actually build from. If you already have a good eye for drafting, this is where it gets put to work immediately.
Support Manufacturing and Integration: You'll work alongside technicians during build and integration, helping fit checks go smoothly and feeding what you learn on the floor straight back into your CAD models. It's a fast feedback loop that sharpens your design judgment quickly.
Own Systems End to End: You'll take a reasonably scoped project from concept through integration, with support from senior engineers, and build toward real ownership of at least one system on the vehicle. By the end, you'll have a portfolio of work that stands on its own, whether you're headed back to finish school or straight into a full-time role.
What You'll Bring
Comfort Inside Complex Systems: Whether it came from an internship, a competition team, or a school project that got surprisingly real, you've worked inside assemblies where parts depend on each other. You're used to thinking several components deep instead of in isolation.
CAD as Second Nature: You're comfortable living in CAD day to day, not just opening it when a class requires it. Whatever your tool of choice, you pick up new CAD environments quickly.
An Eye for Drawings: You've spent real time with engineering drawings and tolerancing, enough to know that a good drawing is what keeps a part's design intent alive once it leaves your screen and heads to manufacturing.
Instincts That Hold Up: You have a working sense of load paths, material choices, and how manufacturing methods shape part design. That means your early ideas are something the team can build on, not something they have to rebuild.