Regent Human Factors Co-Op at REGENT to help design and evaluate the seaglider human interface. Contribute to UI/UX standards, usability evaluations, and human factors requirements for a novel transportation vehicle.
Responsibilities
A seaglider floats, foils, and flies — and every one of those transitions has to make sense to the pilots flying it and the passengers riding in it. Nobody has designed that interface before. As a Human Factors Co-Op, you’ll help shape it: contributing to concept sketches, UI/UX standards, and the usability evaluations that keep the interface safe, intuitive, and ready for certification.
As part of the Systems team, you’ll be joining a group of driven, collaborative, and talented engineers who take pride in solving complex technical challenges and making an impact as a team. We hold a high bar for engineering rigor, move quickly, think boldly, and rely on our teamwork to push boundaries and bring entirely new technology into the world.
If you’d rather sketch and test a real interface than read about one, and you want hands-on experience on a vehicle nobody has built before, we’d love to have you on the team!
Contribute to new feature concepts. Bring ideas for how pilots and passengers interact with the seaglider human interface.
Help build out our design standards. Contribute to REGENT’s UI/UX standards and design language.
Support safety and usability evaluations. Help plan and run evaluations of the seaglider human interface.
Help define human factors requirements. Support requirements definition and draft test procedures.
Partner across engineering disciplines. Work with engineers across systems, software, and flight test to bring HF findings into the design.
Qualification
Working toward a relevant degreeSelf-motivated and adaptableWho We’re Looking ForCurious about peopleHands-onComfortable without a precedentPresent for the work
Required
Working toward a relevant degree. Pursuing a degree in Human Factors Engineering, Engineering Psychology, or a related field.
Some exposure to aviation or maritime contexts. Coursework, research, or personal flying, boating, or sailing experience.
Comfort with prototyping and communication. Proficiency with rapid prototyping tools (e.g., Figma); excellent written and verbal communication, including technical documentation.
Self-motivated and adaptable. Comfortable with shifting priorities in a startup environment.
Who We’re Looking For:
Curious about people, not just tech. You want to know why someone struggles with an interface, not just that they do, and you’re excited to go find out firsthand.
Hands-on, not just theoretical. You’d rather sketch a quick mockup or run a small usability test than write a memo about what one might find.
Comfortable without a precedent. A seaglider cockpit doesn’t look like anything that exists yet. You’re energized by that, not looking for a template to follow.
Present for the work. Evaluations and test days don’t always land on a tidy schedule, and you’re ready to show up when the work needs you.